01 / 05
Elektron Engine V2
DirectX 11 graphics engine showcasing physically based rendering and real-time materials.
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A selection of my real-time graphics and simulation work.
01 / 05
DirectX 11 graphics engine showcasing physically based rendering and real-time materials.
02 / 05
Additional real-time rendering work from the engine.
03 / 05
Interactive systems and graphics work built in Unreal Engine.
04 / 05
Lateral control on Bezier curves with an Ackermann steering model in Unreal Engine.
05 / 05
Further simulation output from the vehicle-control implementation.